#include <enemy_tactician.h>
◆ buffStrength
| float TacticianConfig::buffStrength |
◆ burstTime
| float TacticianConfig::burstTime |
◆ burstTimer
| float TacticianConfig::burstTimer |
◆ commandRadius
| float TacticianConfig::commandRadius |
◆ commandTime
| float TacticianConfig::commandTime |
◆ commandTimer
| float TacticianConfig::commandTimer |
◆ currentBurstCount
| int TacticianConfig::currentBurstCount |
◆ directionChangeTime
| float TacticianConfig::directionChangeTime |
◆ directionChangeTimer
| float TacticianConfig::directionChangeTimer |
◆ gun
◆ gunOffset
| Vec2 TacticianConfig::gunOffset |
◆ lastPosition
| Vec2 TacticianConfig::lastPosition |
◆ maxBurstCount
| int TacticianConfig::maxBurstCount |
◆ shootTime
| float TacticianConfig::shootTime |
◆ shootTimer
| float TacticianConfig::shootTimer |
◆ state
The documentation for this struct was generated from the following file: