Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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TacticianConfig Struct Reference

#include <enemy_tactician.h>

Public Attributes

float directionChangeTimer
 
float directionChangeTime
 
float shootTime
 
float shootTimer
 
GunData gun
 
Vec2 gunOffset
 
Vec2 lastPosition
 
TacticianState state
 
float commandRadius
 
float buffStrength
 
float commandTimer
 
float commandTime
 
float burstTimer
 
float burstTime
 
int currentBurstCount
 
int maxBurstCount
 

Member Data Documentation

◆ buffStrength

float TacticianConfig::buffStrength

◆ burstTime

float TacticianConfig::burstTime

◆ burstTimer

float TacticianConfig::burstTimer

◆ commandRadius

float TacticianConfig::commandRadius

◆ commandTime

float TacticianConfig::commandTime

◆ commandTimer

float TacticianConfig::commandTimer

◆ currentBurstCount

int TacticianConfig::currentBurstCount

◆ directionChangeTime

float TacticianConfig::directionChangeTime

◆ directionChangeTimer

float TacticianConfig::directionChangeTimer

◆ gun

GunData TacticianConfig::gun

◆ gunOffset

Vec2 TacticianConfig::gunOffset

◆ lastPosition

Vec2 TacticianConfig::lastPosition

◆ maxBurstCount

int TacticianConfig::maxBurstCount

◆ shootTime

float TacticianConfig::shootTime

◆ shootTimer

float TacticianConfig::shootTimer

◆ state

TacticianState TacticianConfig::state

The documentation for this struct was generated from the following file: