Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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VantageConfig Struct Reference

#include <enemy_vantage.h>

Public Attributes

float directionChangeTimer
 
float directionChangeTime
 
float shootTime
 
float shootTimer
 
GunData gun
 
Vec2 gunOffset
 
Vec2 lastPosition
 
bool aiming
 
float aimTime
 
float aimTimer
 
int lazerWidth
 
bool shooting
 
Vec2 lazerStart
 
Vec2 lazerDirection
 
Vec2 lazerEnd
 

Member Data Documentation

◆ aiming

bool VantageConfig::aiming

◆ aimTime

float VantageConfig::aimTime

◆ aimTimer

float VantageConfig::aimTimer

◆ directionChangeTime

float VantageConfig::directionChangeTime

◆ directionChangeTimer

float VantageConfig::directionChangeTimer

◆ gun

GunData VantageConfig::gun

◆ gunOffset

Vec2 VantageConfig::gunOffset

◆ lastPosition

Vec2 VantageConfig::lastPosition

◆ lazerDirection

Vec2 VantageConfig::lazerDirection

◆ lazerEnd

Vec2 VantageConfig::lazerEnd

◆ lazerStart

Vec2 VantageConfig::lazerStart

◆ lazerWidth

int VantageConfig::lazerWidth

◆ shooting

bool VantageConfig::shooting

◆ shootTime

float VantageConfig::shootTime

◆ shootTimer

float VantageConfig::shootTimer

The documentation for this struct was generated from the following file: