#include <enemy_vantage.h>
◆ aiming
| bool VantageConfig::aiming |
◆ aimTime
| float VantageConfig::aimTime |
◆ aimTimer
| float VantageConfig::aimTimer |
◆ directionChangeTime
| float VantageConfig::directionChangeTime |
◆ directionChangeTimer
| float VantageConfig::directionChangeTimer |
◆ gun
◆ gunOffset
| Vec2 VantageConfig::gunOffset |
◆ lastPosition
| Vec2 VantageConfig::lastPosition |
◆ lazerDirection
| Vec2 VantageConfig::lazerDirection |
◆ lazerEnd
| Vec2 VantageConfig::lazerEnd |
◆ lazerStart
| Vec2 VantageConfig::lazerStart |
◆ lazerWidth
| int VantageConfig::lazerWidth |
◆ shooting
| bool VantageConfig::shooting |
◆ shootTime
| float VantageConfig::shootTime |
◆ shootTimer
| float VantageConfig::shootTimer |
The documentation for this struct was generated from the following file: