Handles tile rendering with optimizations. More...
Functions | |
| void | Tile_Render (EnvironmentTile tile, Vec2 tilePosition) |
| Render a tile at the specified position. | |
Handles tile rendering with optimizations.
Renders environment tiles with proper rotation and frustum culling for performance.
| void Tile_Render | ( | EnvironmentTile | tile, |
| Vec2 | tilePosition | ||
| ) |
Render a tile at the specified position.
| tile | The tile to render |
| tilePosition | Position where the tile should be rendered |