Initializes the tile system. More...
Functions | |
| void | Tile_Start () |
| [Start] Initializes the tile system by loading textures | |
| EnvironmentTile | Tile_Create (TileType type, TileRotation rotation) |
| [Utility] Creates a tile of the specified type and rotation | |
Initializes the tile system.
Loads tile textures and sets up the tile creation system for the game environment.
| EnvironmentTile Tile_Create | ( | TileType | type, |
| TileRotation | rotation | ||
| ) |
[Utility] Creates a tile of the specified type and rotation
Create a new environment tile.
Factory function that constructs a tile with the appropriate texture and rotation.
| type | The type of tile to create |
| rotation | The rotation to apply to the tile |
| void Tile_Start | ( | ) |
[Start] Initializes the tile system by loading textures
Initialize tile system.
Loads all tile textures from disk and creates texture resources for each tile type.