Files | |
| gun_animations.c | |
| Handles weapon animation states and transitions. | |
| gun_data.c | |
| Contains definitions for all weapon types. | |
| gun_position.c | |
| Implements a generalized gun positioning system for all entity types. | |
| gun_render.c | |
| Handles rendering of weapons and weapon effects. | |
| gun_start.c | |
| Initializes the weapon system. | |
| gun_update.c | |
| Handles gun positioning, animation and state updates. | |