Initializes the weapon system. More...
Functions | |
| void | Gun_Start () |
| [Start] Initializes all guns and their particle emitters | |
Initializes the weapon system.
Sets up gun resources, animations, and particle effects for all weapon types in the game.
| void Gun_Start | ( | ) |
[Start] Initializes all guns and their particle emitters
Initializes gun systems.
Populates the gun list with all weapon types, assigns particle emitter presets, and creates animation resources for each gun.