Go to the source code of this file.
◆ Game_AddAmmoSpent()
| void Game_AddAmmoSpent |
( |
int |
ammo | ) |
|
Increments the ammoSpent counter Call this when a bullet is fired.
◆ Game_AddHealingItemUsed()
| void Game_AddHealingItemUsed |
( |
| ) |
|
Increments the healingItemsUsed counter Call this when player uses a healing item.
◆ Game_AddHitsTaken()
| void Game_AddHitsTaken |
( |
| ) |
|
Increments the hitsTaken counter Call this when player takes damage.
◆ Game_Restart()
◆ Game_Start()
◆ Game_TransitionNextLevel()
| void Game_TransitionNextLevel |
( |
void * |
data, |
|
|
int |
interactableIndex |
|
) |
| |
◆ Game_Update()
◆ Player_PickUpHealth()
| void Player_PickUpHealth |
( |
void * |
data, |
|
|
int |
interactableIndex |
|
) |
| |
◆ Player_PickUpSkill()
| void Player_PickUpSkill |
( |
void * |
data, |
|
|
int |
interactableIndex |
|
) |
| |
◆ game