Main rendering pipeline. More...
#include <app.h>#include <particle_emitterpresets.h>#include <player.h>#include <debug.h>#include <bullet.h>#include <input.h>#include <enemy_libet.h>#include <controls.h>#include <win.h>Functions | |
| int | App_RenderMain () |
| [Render] Handles the main rendering of the game, like players, game environments, etc. | |
| int | App_Render () |
| [Render] Renders the current frame of the game. | |
Main rendering pipeline.
Manages the overall rendering process for the game, coordinating which elements are drawn based on the current game state and scene.
| int App_Render | ( | ) |
[Render] Renders the current frame of the game.
Renders the current scene to the screen.
Includes the main rendering function and the final rendering to the window. This function is called every frame after all the updating is complete.
| int App_RenderMain | ( | ) |
[Render] Handles the main rendering of the game, like players, game environments, etc.
This function is called inside App_Render().